On this post, I will be discussing the two pieces of software and compare both about their relevance, compatibility and ease in the process of creation for my website. Firstly I will talk about Adobe after effects.
Adobe after effects was first developed back in 1993, in which it had two versions (both of which was made by the Company of Science and Art. The first version of Adobe After Effects, however, was only available on the Macintosh computer which was made by Apple. Since then program has improved over time, having better various machine rendering at the same time and a bit of motion blur as well.
Adobe after Effects as a program, is known to be very versatile, being able to accomplish tasks such as Animating namely : Basic 3D, Vector 2D, Kinetic Typography, UI/UX mock-up. Focusing on Visual effects, however, it can give access to the creation of smoke, explosions, fire, sparking, lightning, so on and so forth all realistic (technically possible) within a scene.
I have used Adobe after effects and noticed there isn't much to use about 3D manipulation and modeling. It can be argued that it is still feasible and usable, however, there are other programs within my research that are better with that area.
All of this included within the program, it is to be considered a powerhouse and as advertised, versatile. However, when it comes to Adobe After Effects 3D modeling such as objects, models, atmospheres and environments. It can utilize existing 3D objects then edit them using the long list of capabilities it has but creating such scenes will be suitable for other program rather than Adobe After Effects.
Blender was first developed back in 1994 by a Dutch Art director named Ton Roosendaal. He was a self-taught software developer and as he was attracted to all things technical and creative, he had started a degree in Industrial Design in which he dropped to develop a different software titled NeoGeo. Within NeoGeo, blender was created with a purpose of becoming an app within said software, however this would change in 1995 where Roosendaal would invest $30,000 into a workstation by Silicon Graphics in order to develop Blender 1.0.
I already have tried Blender and immediately as I booted up the software, I immediately see the platform for 3D processing. It presented me with a cube as a standalone object and the grid where I can manipulate it. Though very confusing at first I studied the different tools by hovering my cursor onto them and studying them by simply using them on the object provided. Blender as a program immediately can be perceived as a software strictly for 3D modeling and the pipeline in my experience of using it at first.
Blender as a program, is a 3D computer graphics software and is also open for use to the general public (and since it is open-source, most updates are fixed by the community who utilize Blender which in turn makes bug-fixing faster than normal). The program is most used by people who are new to 3D modeling and to any effects software, however, there are also some professional who still use Blender up to this day. To put it simply, Blender as a software focuses on mostly everything on the 3D creation pipeline namely : 3D models, motion graphics, game creation, virtual reality, rigging, animation, rendering motion tracking and so on and so forth. It can also be said to be versatile in its field of capabilities as there are loads of options when 3D creation is in question.
To summarize :
Adobe After Effects
This computer graphics software focuses more on Animating and everything on the 2D pipeline. When focusing on creating effects in scenes, Adobe After Effects is one of the best softwares one may use in this area. However when the 3D editing pipeline is in question, it may be better to use a different software for it.
Blender
Blender as a computer graphics software creates a smooth process when the 3D editing pipeline is in play, since the program gives a long list of its capabilities when you are to tackle 3D. Though Adobe After Effects is better when it comes to adding effects to a scene, Blender makes creating objects onto a scene very accessible which is better for my creation of the major project.
All of this being said, I will be utilizing Blender for my major project plan rather than Adobe After Effects since it is the most suitable between the two of object creation onto a scene.
References :
Foundation, B. (no date) History, blender.org. Available at: https://www.blender.org/about/history/#:~:text=Blender's%20History&text=Roosendaal%20wrote%20the%20first%20source,tracer%20built%20for%20the%20Amiga. (Accessed: November 16, 2022).
Chillingworth, A. (2022) The Pros & Cons of using Blender Software: Epidemic sound, This is the Epidemic Sound blog | Epidemic Sound. This is the Epidemic Sound blog | Epidemic Sound. Available at: https://www.epidemicsound.com/blog/blender-software/#:~:text=What%20is%20Blender%20software%20used,the%20entire%203D%20creation%20pipeline. (Accessed: November 16, 2022).
Chillingworth, A. (2022) The Pros & Cons of using Blender Software: Epidemic sound, This is the Epidemic Sound blog | Epidemic Sound. This is the Epidemic Sound blog | Epidemic Sound. Available at: https://www.epidemicsound.com/blog/blender-software/#:~:text=What%20is%20Blender%20software%20used,the%20entire%203D%20creation%20pipeline. (Accessed: November 16, 2022).
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