In this post I will be discussing my research about my creation of the self-promotion video for biteable.
To start off the process, I had to choose an example employer within my field that comes with their requirements for a job as a VFX artist and if I fit the qualifications presented. And for my research, I have chosen Third Kind Games as the company example for their qualifications for employment.
The description they have given for the job in question was "As a Senior VFX Artist you will have a desire to build a career in gaming as you'll use the latest technology to produce computer-generated creatures, crowds and other digital assets. There is also the growing area of digital particle effects, which includes fluid and fire, as well as object and lighting manipulation. You need to make the viewer believe that what they are seeing is real. This could be a dragon, a fairy-tale castle, a rainstorm, a big wave, spaceships, superheroes, alien cities or entire planets."
And with the qualifications, the requirements that they want to see most importantly would be a degree or HND, to build a portfolio or showreel presenting your works for them to review and 3+ years of industry experience on working gaming titles. I am very much lacking in this aspect as of now since I am taking a course to receive a degree, my portfolio is incomplete and needs more content and I have not gained more than 3 years of experience within the VFX and game design industry.
Following these qualifications are as follows :
• Demonstrate strong VFX technical and visual skills, which are evidenced in your portfolio.
I have not completed my portfolio to be reviewed by recruiters as I am still studying for the job
• Be motivated by creative freedom, ground-breaking challenges, and unknown territory rather than being guided by specs and detailed requirements.
I have created projects before with no inspiration from other artists and only from my own creative instinct though I cannot be confident enough to say that my skills are sufficient to keep up with my creativity
• Contribute to Scrum meetings, creating innovative solutions for our games and helping drive the development of the project and the team.
I will barely contribute to improvement since I have not more than a year of experience within the industry thus making my say on each matter not very credible or most of the time, incorrect
• Be a team player, but also work on your own, whilst knowing when to ask for advice from your colleagues.
I am an open-minded person and knows when they have made a mistake or does not know what to do in a situation and also knows that asking for help is not always the first solution to each situation that follows
• Demonstrate a good, fundamental understanding of game development processes.
Though I have been educated for more than a year about the subject in question, it is still a very in-depth topic that would require more than 2 years to fully understand each and every process that goes into video game production
• Be naturally inquisitive and keep up to date with emerging technologies and industry trends and developments
As a part of my current generation, I can confidently say that I can easily adapt to brand new technology as they are released alongside trends within developments as I am easily informed and am adaptable
• Share knowledge and recommend best practices across the team and business.
I am not sufficiently knowledgeable to be able to recommend practices about the industry.
• Be highly adaptable and a great problem solver
I am a very adaptable person and very keen on solving a problem when one arises, especially when it comes to either coding or in creating different VFX texts
• Strong PFX skills using Unity.
I have not used Unity before
• Strong understanding of additional areas including rendering and shaders.
I may have studied and knowledgeable in this area, however, I still consider my knowledge about the topic in question quite shallow and needs more experience before being capable.
• Experience using game engines including Unity and Unreal.
I have not used both Unity and Unreal beforehand.
• Good communication skills and an eye for detail.
I am very confident with my communication skills and I also take the little things into account as they have the same importance as major parts of a project.
Observing their requirements, I can say that I am not qualified enough for this position mainly due to the fact that I am very much lacking in work experience within the field. Aside from the fact that they require 3+ years of VFX and game design experience, they are also looking for specific skills for specific software such as Unity and Unreal Engine. However, this is also due to the fact that the position that is being offered is for a "Senior" VFX artist which then makes these qualifications understandable.
In conclusion, I understand that getting more experience and a degree for the most part will definitely be a great leverage in securing a position in a company such as Third Kind Games that is about my passion and what I want to always do in my everyday life. Alongside this, I should also aim to improve my skills on different aspects of VFX and gaming softwares since this will also help in improving the way my CV sounds to recruiters, focusing on posting my works from said softwares on my portfolio. Lastly, I am now more knowledgeable about what companies expect from me when I am aiming for a position for a VFX artist.
Reference:
Third Kind Games (no date) Senior VFX Artist, Senior VFX artist. Third Kind Games. Available at: https://g.co/kgs/8mB3md (Accessed: January 30, 2023).
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