In this post I will be continuing briefly discussing the process of creation of Project 0.1.
I continued the creation by firstly removing the square presented from the start up screen from Blender and proceeded to add the "ground" and tweakable object to the scene as shown on the top-right hand side of the software. After which I tested its adaptability to the tracking and how it fits through the keyframes of the scene. I furnished the object and the "ground" by adding points from the center of the tracking points I had beforehand that will act as the guide for the object and "ground" presented. I affixed the object to the top middle tracking point of of paper and set that tracking to the object Y-axis to make the object face the camera view throughout the scene.
Object and "ground" addition
I then simply went to to Object selection tab and selected the cube I had placed before and clicked the change object and chose the exosphere option as it closely resembles a gem from a fantasy world. From there I went to to the editing tab of the software and focuses on molding the object into the bigger and more "chunkier" looking rock to add a bit more fantastical nature to the object created onto the scene. I did not have any problems when I viewed the scene once more as I had already fixed the faulty tracking points and added a guide for the object to follow even as I changed it. I lastly changed the ground to be the same as the scene, however, it still exists as it would be used in a later part of the process.
Object tweaking and angle adjusting (Ground editing)
In this next part, I focused on making the shadows for the object in order to create this sense of realism. Firstly, I clicked on the "ground" I had made the same as the scene in order to create to shadow effect I wanted. Here I clicked on the scene tab of the software and clicked on the shadows tab below as seen on the lower right hand side of the software. I then proceeded to use their latest feature of solve motion tracking object that automatically fixes the object's shadow creation. I then clicked on the edge selection tool as when I viewed the render image to test a frame of my creation, it appeared to have a shadow overlapping over the table's edge. After uses the edge selection tool of the object and solving the unrealistic shadow properties, I furnished up the "ground's" position to make it more realistic.
Shadow addition
Here was my frame-collection process in which I had to render the animation of the object itself without the scene background in order to make less pixelated and hardware-heavy when processing the animation. It took me approximately 3 hours of waiting time for each frame to be processed as my laptop was not as strong as a Desktop (It only has 8GB of ram). I made a folder specifically for the blender image files for the next process of the project.
Rendering the animation of the object alongside folder creation
Though technical, in this picture it can be noticed that I am in the compositing tab of the software in order to make sure the relation of each scene is correct. Here I added an "image node" for images within the "Blender" file I have created to be placed in for the project to utilized. Here it will be connected to the "Alpha over node" which will process both the scene and the animation frames of the object to make it a smooth and non-pixelated scene as if I had skipped this process the scene would be low in framerate and would be very pixelated for the object.
Compositing and node connection management
Lastly, I assessed the video 3 more times to check for faults and if there any black screen pauses within the scene.
Last Assessment
I started the rendering process which lasted for about an hour and the video was finally processed after the 296 frames were done with the rendering.
My next post will contain my final product.
Great that you posted this and have mentioned some technical details. Make sure you post rest of your project planning such as your storyboards to create this project. What challenges did you face?
ReplyDeleteThe storyboard can be seen on the sequence planning post I had posted before this post. Please take a look. Thank you for your comment as always!
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