In this post I will shortly explain my experience with Blender when I first studied it before my major project creation.
Firstly, I botted up the 3D animation software, it is also to be noted that there was no initial tutorial upon the start-up of the program as opposed to Adobe After Effects when you first boot it up. Immediately I was a bit overwhelmed by the sheer amount of tools and options that Blender had presented. I then went to the modeling tab of the animation software.
Blender Start-up
Here in the Modeling tab, I toyed with the transform tool alongside the cursor tool to deform the cube from the start-up of blender. I learned that the Green line presented the X-axis of the model, the Red line represents the Y-axis and lastly the Blue line represents the Z-axis. The circle on the picture was the cursor/point selected and all I had to do to deform the cube was pull using the transform tool.
Modeling Tab of Blender
After toying within the Modeling tab, I proceeded to the sculpting tab in which I could detail the starting cube even further via the different tools presented on the left-hand side. It presented tools such as flattening any surface from the 3D object alongside creating creases within the object.
Sculpting Tab of Blender
Lastly I went to the animation tab of the software in order to check out if I am able to render the object I have created into a scene or create my own scene within the software without any external text. Though difficult to understand for a beginner, it can be very informative since it presents many factors one may need to consider when animating as opposed to Adobe After Effects.
Animation tab of Blender
Overall, Blender is better when it comes to 3D animations, rendering and editing as opposed to the features Adobe After Effects may provide since After Effects focuses more on 2D effects and supporting visual effects (e.g lightning strikes and tornadoes). Though it may be difficult to use at the start, it is very worth learning alongside the different varieties of VFX software out there.
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